updates

March 13

March Update

Well it’s mid-March already. Where has the time gone.

The big news is that after long consideration, and a lot of discussion with people I trust most, I’ve decided to pursue investment for some of the ideas here and a few more. I’ve been putting a lot of time and effort into each of the product business models and how a long term business can be structured around them.

I’m not a big fan of startup investment, I’ve worked with too many companies that have seen the wrong VC’s turn a good company into a bad one. But I realized that the only way to make truly innovative products is if you and your staff don’t have to worry about how you are going to pay your bills. I have no idea what will come of it, but at least I have some incredibly smart people behind me showing me the way.

As far as progress, the past month and a half has seen some ups and downs. The big downer being that the Travel Game is getting nixed. One of my peers and someone I respect a lot Josh Williams has created a game similar in concept to the Travel Game. In talking to Josh I think there are some major differences between our ideas, but it just doesn’t feel right to try and creating a competing product to someone we like so much. Not to mention is doesn’t exactly fit into our product strategy. But it was a great idea and I’ve offered to share what we’ve done with Josh and his team.

On the plus side, from my initial pitches of the company and our product offerings to investors the response has been amazing. I’m still fine tuning the plan, cost and profit projections, but I remain pretty optimistic that we have the right people, solutions and market timing. Though I remain a bit jaded towards investment, I’ve met some great people that have excellent advice and feedback that is beginning to change my mind.

My biggest worry is the time suck of the investment dance. Never one to play the standard playbook, I always look for ways to increase transparency while decreasing the level of bullshit in business. And honestly I’m looking at the investment process the same way. Looking for ways to get everyone what they are looking for with the least amount of bullshit in-between.

If I’ve learned one thing over the past year is that opportunity is the biggest distraction (new ideas being a close second). Amazing opportunities come up all the time and you want to see them through. But each time you do, it takes you away from your long term goal. The only way to change that is to do it on your terms, which isn’t exactly easy.

At any rate we’ll see what happens. If nothing else it will be an interesting chapter in the journey.

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January 19

January Leaflets Update

I’ve been thinking about Leaflets a lot, but with the huge gains in the App Store model I fear it is losing its relevance as a product. Leaflets is long overdue for an update, but once it is done, would anyone come? We have several ideas to build on what we learned from the first release and take it to the next level. But the challenge isn’t updating it and making it better, the challenge is getting it out there with some sort of market relevance that will attract users.

I’ve been playing around with a few new metaphors of interaction and experimenting with making the content we made available in the first release more contextually relevant. I’ve also been playing around with making it both a web app and a native app and trying to find the right technological mix to pull it off but give both modes of users something beneficial.

I expect that I will make my verdict on Leaflets within the next month or so based on some research, some prototyping and what market conditions present themselves.

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January Mobile Design Update

I’ve made some progress on some of the products I have planned for Mobile Design. I have two working prototypes working at the moment. I’m trying to recruit some of my friends in the mobile community to help out and build consensus.

These products aren’t meant for profit, just for sharing information, so I don’t have any rush on these. I’ve been playing around with a few ideas to try and bring the mobile community a little tighter, but each idea here I feel requires vetting within the community, which is pretty time consuming.

Mobile Design is a product of passion that I continue to work on in my spare time.

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December 14

We're live

After several nights and weekends working on the site, I’m finally happy with it and taking it live.

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December 2

Update in process

I’m finally updating Six Sites! (as you can see by the lack of stylesheet on the Tumblr site)

It has been a long couple of months, but I’m finally pulling away from client work and focusing on products.

I am in the process of moving from Tumblr to Chyrp, which will add a host of new features, like commenting and member accounts. My plan is to use the site for both public posting on development status, as well as private posting to the team working on the products.

I hope to have the new site up soon. I have a much longer post at the ready explaining some of the challenges I’ve faced so far getting this project up and running as well as trying to make the switch to products.

Stay tuned.

-Brian

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May 1

Week Four Report

Week Five is almost here and I figured I should probably do a quick update summarizing the activity of both Week Three and Week Four, which has basically been mostly filled with client work.

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April 17

Week One Report

Well Week One of my Six Sites effort hasn’t been very riveting. In the last week I have:

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April 10

Two more ideas today...

Argh! I just had two more great ideas this morning. Both would only take a couple weeks each to do, but the revenue potential on either wouldn’t be as high initially as the original six ideas.

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